Each team consists of seven players. For quaffle play: 3 chasers, 2 beaters and 1 keeper; 1 seeker takes part in snitch play. The team captains are responsible for deciding who plays in each position.
Team captains are responsible for ensuring their players are eligible to play. The minimum requirements to play HOL Quidditch are as follows:
- If you played quidditch last term, you must have earned 1 quill in a class to play this term.
- All "Students" must be enrolled in a class and have 'active' status on the HOL members list. This means points must have been earned within the last 60 days before the match.
- All "Post Graduates" must be enrolled in a class and have last earned points no more than 60 days before the match (i.e. the equivalent of 'active' status).
- All "Professors" should be teaching a class / very active in-house (to be confirmed by the Head of House).
- The house a squib joins must have played three games (since the date the student squibbed) before they are able to play. This also applies to Professors changing house. (This section is to be updated to reflect the new HOL rules regarding squibs.)
The team rosters must be emailed to the Quidditch Board and both referees at least 24 hours in advance of the match. Contact details can be found on the Quidditch Talk forum. The roster can contain up to 10 players (i.e. reserves) - all of these players must be eligible when the line-up is sent in. If line-ups are not submitted on time, 50 points will be taken from the House (this will not affect the game score).
The seven players in the list submitted to the referee at the beginning of a match are the only ones who will play. Players who were not listed as a reserve can only play if both the opposing team captain and the Quidditch Board official agree. Line-ups must be submitted by 8:50pm HOL at the latest or points will be taken from the offending team's House (this will not affect the game score).
During a match, no substitutes in players are allowed, for any reason (disconnected, forced off). There is one small exception to this rule:
If the keeper times out, and it comes to chaser v. keeper, the game will be paused for 1 minute. If the keeper doesn't return the team then has two choices:
- Leave things as they are.
- Move a player who is already on the field to the keeper position.
Once a player has been moved to the keeper position, these positions are set - if the original keeper returns they must sit out the remainder of the game
Professors, Post-Graduates and Students can all be Captain/Co-Captain of their House's team.
Changing House/Squibbing and Effects on Elibility
From the time a person squibs, the House they end up joining must play 3 quidditch games before they are allowed to play. (Please see rules on squibbing and changing of Houses.)
For the 2nd time and on that someone squibs, the squib period will be added to. Both students and professors are equally affected by this.
i.e. This means the House that a person moving House is joining must have played 3 games (from the date a person leaves their old House) for each House change that the person has made:
•First House change: 3 games
•Second House change: 6 games
•Third House change: 9 games